Splinterlands Social Media Challenge - Theme: Reward Cards! winning with the new reward card, Giant Alpine Skink

in Splinterlands3 months ago

This week the new cards were released and in addition the SOULDBOUND cards can now be released, it is interesting not only to see one of the new cards but by seeing it in action, you can know if it is also good or bad in battle.

MY BATTLE

https://splinterlands.com/?p=battle&id=sl_4184fca8f0300520c7bcf9d7434bc14f

BATTLE CONDITIONS

This time we have the battle rule that gives the REACH ability, which allows you to attack cards with a melee attack, from the second position.

Additionally, we can use up to 38 energy, which allows us to make a good alignment even if it is not with all the possible elements because it limits a bit. Also we can use only blue cards.

My Team

POSSIBILUS THE WISE

This summoner will help me to victory thanks to the ability it gives to my TRAMPLE cards, which with that extra attack it gives me when eliminating an enemy card, will be essential for victory.

In addition to the +2 life it gives to all cards, it gives some a chance to survive one more turn and that gives me a chance to eliminate my enemy before they eliminate it.

The REACH ability is redundant so it will not be important this turn since the battle rule already gives it.

Giant Alpine Skink

This card will be my main tank because with the SHIELD ability, it will allow you to reduce or prevent half of the damage upwards, whether melee or ranged.

Also with its 2 shield and 7 health that goes up to 9 thanks to the summoner and its 4 attack that allows me to do enough damage to eliminate my enemy faster.

COASTAL SENTRY

This will be a second shield and in addition to its DOUBLE ATTACK ability, it will allow you to do 6 damage to the enemy since this card has 3 damage. It has 2 shield and 6 health which with the summoner increases to 8, which will help it survive longer.

TORRENT FIEND

This card will only help me protect my other cards if the enemy has the OPPORTUNITY ability, plus it would also allow me, if the first shield is eliminated, I could attack and contribute 1 damage.

Since it has 0 energy, it allowed me to have an additional card even though I already used the maximum energy I could use with the other cards.

DEEPLURKER

This card allows me to attack a card with less health from the enemy, which will help me devastate the enemy faster, and since the summoner gives me the ability to TRAMPLE, this will allow me with a greater chance of achieving a second attack in order to weaken my enemy faster.

ANASTH SOOTHSAYER

This card allows me to eliminate all the negative effects that my enemy can do, with the CLEANSE ability, in addition to the ability that allows me to regenerate my tank, which will allow me to survive and this will be essential for victory .

IGOR DARKSPEAR

This card will help me protect my cards from possible cards with SNEAK and will also allow me to provide 1 additional damage.

DEVELOPMENT OF THE BATTLE

RONDA 1

In round 1 I managed to attack his Coastal Sentry with all my cards, managing to eliminate him.

My Deeplurker manages to eliminate his COASTAL SENTRY and because of that, TRAMPLE's ability, he manages to make a second attack on his Flying Squid

My Giant Alpine Skink attacks his Flying Squid, leaving him at 2 health.

My enemy attacks my Giant Alpine Skink with all his cards but his Coastal Sentry's attack is reduced from 4 to 2 damage while preventing all of IGOR DARKSPEAR's damage. That's why they only leave it at 4 life. Additionally, my Anasth Soothsayer, when attacking with his CLEANSE ability, manages to eliminate the effect of his Noa the Just that takes away -2 shield, so my **Giant Alpine Skink ** recovers his 2 shield protecting him from a melee attack,

Only his Isgald Vorst attacks my Torrent Fiend leaving him at 1 health.

RONDA 2

In round 2 my ANASTH SOOTHSAYER attacks his Flying Squid but my COASTAL SENTRY eliminates it, makes a second attack with the ability of TRAMPLE and another attack with the ability of attack his Noa the Just by removing his shield.

I attack his Noa the Just with the rest of my cards and my DEEPLURKER eliminates him by making a second attack with the ability of TRAMPLE to his Musa Saline, leaving him at 5 of life since his SCAVENGER ability raised his life.

My enemy only manages to eliminate my TORRENT FIEND ​​with his Isgald Vorst, increasing all his statistics with the BLOODLUST skill.

They attack my Giant Alpine Skink with the rest of their cards but they only manage to deal 1 damage, magical.

RONDA 3 and 4

In round 3 I devastate my enemy, leaving him only 1 card, which I eliminate on turn 4.

While my enemy cannot eliminate any more since my tank regenerates.

LAST CONCLUSIONS

The key to victory was firstly the summoner POSSIBILUS THE WISE who, by granting the TRAMPLE skill, allowed me to make a second attack that was vital to decimate my enemy.

In addition, the SHIELD ability of my tank Giant Alpine Skink was even better to strengthen my alignment that I did with this summoner, which will be this tank that I will now use that card and not the one that my * used before * Diemonshark* which has more shield but less attack power, being my Giant Alpine Skink the one I will now choose to improve my lineup.

Added to the regeneration ability of my ANASTH SOOTHSAYER that helped prolong the survival of my tank, which was essential to give the last blow to achieve victory.

![]DEEPLURKER LEVEL